AI Insights · Timothy · July 2024
Top 5 Fidget Toys Games on Android in the US: Q2 2024
Discover the performance of the top fidget toys games on Android in the US during Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 fidget toys games on the Android platform in the United States showed varied performance in terms of downloads, revenue, and weekly active users. Here is a detailed look at each app's performance based on Sensor Tower data.
Antistress - relaxation toys by JindoBlu saw a consistent performance throughout the quarter. Downloads peaked at around 21K in mid-April and maintained a steady rate, ending the quarter with approximately 18.9K downloads in the final week of June. Revenue fluctuated slightly, peaking at $392 in the last week of April and gradually declining to $285 by the end of June. Weekly active users (WAU) started at 52.1K at the beginning of April and showed a slight decline mid-quarter, but recovered to finish strong at 49.4K in the last week of June.
Antistress relaxing toy game from XGAME STUDIO experienced significant growth in downloads, starting at 6.9K in early April and reaching a peak of 24.1K in the second week of June. Revenue remained relatively low, peaking at $45 in early June. The WAU showed a steady increase from 11.4K in early April to 26.3K by mid-June, with a slight drop to 24.4K by the end of the quarter.
Antistress - Relaxing games by Content Arcade Games had modest performance metrics. Downloads peaked at 1.8K in early May but saw a decline towards the end of the quarter, finishing at 1.3K in the final week of June. Revenue remained minimal, peaking at $30 in mid-April. WAU started at 3.6K in early April and declined to 2.8K by the end of June.
Fidget Spinner by Ketchapp showed negligible activity in Q2 2024. The app had no downloads or active users reported during the quarter, and revenue peaked at $61 in the third week of April before dropping to zero in the subsequent weeks.
Automatoys by Idle Friday also had minimal activity. There were no downloads or active users reported throughout the quarter. Revenue peaked at $17 in multiple weeks but dropped to zero in early June, ending the quarter with $8 in the final week.
For more detailed insights and data, visit Sensor Tower.